Adam Reed·Aug 23, 2021How To Utilize Interfaces In C#An “Interface” is similar to an “Abstract Class” in the sense that they can both force implementations. While an Abstract Class can be…
Adam Reed·Aug 22, 2021How To Use Abstract Classes, Abstract Methods, and Virtual Methods In C#When you are making something for a project that will have multiple classes utilizing the same type of methods, variables, or whatever, you…
Adam Reed·Jul 29, 2021How To Download And Import Unity’s “2D-Extras” Package Into Your ProjectIf you have gotten into using Unity’s “Tile Palette”, then you may have noticed that you cannot paint tile prefabs that have scripts…
Adam Reed·Jul 29, 2021How To Use Unity’s “Tile Palette” To Paint Tiles Into Your SceneThis article directly coincides with my previous articles which can be found at the links below. I highly recommend reading them before…
Adam Reed·Jul 26, 2021How To Add “Tiles” To Your Tilemap In UnityThis article directly coincides with my previous two articles which can be found at the links below. I highly recommend reading them before…
Adam Reed·Jul 24, 2021How To Import, Slice, And Utilize Tiles In Unity’s Tilemap EditorThis article is continuing off of my previous one which can be found by clicking this link :
Adam Reed·Jul 21, 2021An Introduction To Tilemap In Unity2D game development in Unity is almost TOO easy with the “Tilemap Editor”!
Adam Reed·Jul 19, 2021Add A Downloadable Release Version Of Your Unity Project To GitHubIf you just finished making a game and are ready to add a playable version of your build to your GitHub repository then just follow these…
Adam Reed·Jul 16, 2021How To Set Up Git LFS Into Your Unity ProjectGitHub allows you to store your backups in your own public/private repositories within their servers. But there is a limit to the size of…A response icon3A response icon3
Adam Reed·Jul 14, 2021What To Do If You Can’t Commit To GitHub Because Your Filenames Are too LongThis is a common problem when importing assets online that were made by other people. It says that the file names are too long and that it…