Creating A Modular Waypoint System For Your AI To Follow On Your Nav Mesh

Sometimes, when creating the movement for an AI, you may want to determine a set path for them to navigate. To do this, you will likely need to create a “Waypoint System” so that your AI knows its target destinations.

[Important Note]

Don’t forget that you will need to add the namespace “using UnityEngine.AI;” if you are wanting to access Unity’s Nav Mesh components.

Hi, my name is Adam Reed and I am a software engineer specializing in Unity and C# development. Feel free to scroll through and check out some of my work!

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