Creating Basic Player Movement In Unity

Creating player movement in a game is often times the very first thing any developer does after setting up their project. It allows for user interactivity during playtesting as well as world navigation all in one.


Most quality games that utilize movement in their core loop’s mechanics will add a lot of various functions to their scripts to fine-tune the mechanics to their specific goals in regards to game feel.

[Additional Info]

Vector3.right = Positive X Axis


By changing the number for “Size” under the “Axes” drop menu, you can add any number of new input axes from which you can assign custom controls and functions to!

Hi, my name is Adam Reed and I am a software engineer specializing in Unity and C# development. Feel free to scroll through and check out some of my work!

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