How To Build and Test Your Game In Unity

So you’ve finally completed your project, game, or software! Now you need to build it for your desired platform and test it out to make sure the application works properly.

So what do you do?

Just click on File>Build Settings, make sure you have your desired platform selected and player settings, then click “Build”.

You can go into the “Player Settings” and customize the various settings and names on the game prior to building it. This is useful for a number of reasons. You can change the game’s “Screen Mode”, add “Splash Screens” that display your company name/logo, utilize custom Icons, or even change the mouse sprite in your game/software!

Once you select build and save your game to whatever file you’d like. You should see the files from this example appear within the selected file after the project finishes building. For my game, I chose the PC, Mac & Linux Standalone build so the “.exe” file is the game.

[Important Note!]

If you go to build your game and find that an error is showing within the build settings window, then that means there are conflicting settings with your game and the platform you’ve chosen to build it to.

This can be corrected by going into your “Project Settings” window and searching for the related errors and changing them there!

Hi, my name is Adam Reed and I am a software engineer specializing in Unity and C# development. Feel free to scroll through and check out some of my work!