Making A More Productive Editor Layout In Unity

Adam Reed
3 min readMar 22, 2021

So when it comes to using Unity, you will often find yourself going back and forth between a number of different windows. From the hierarchy to the inspector, the game view to the console, and so on. But this can quickly become a nuisance.

Being able to navigate through the Unity Editor with ease makes a whole lot of difference and can speed up the production of your game as well as help you understand the fundamentals as your learning the engine in the first place.

You can easily adjust the windows in your editor by grabbing the edges when you see your cursor change into an arrow and scaling them. Or you can even move them around and place them in different areas or stack them behind other tabs if you click and hold on to the tab itself!

Lastly, you will see the drop-down menu labeled “Window” at the top of the editor. Click on this to reveal a list of possible windows/tabs that you can add to your editor such as one for “Lighting” or another for “Animation”!

By default, your editor will look like this… Notice the “Game” tab, which is used for playtesting, is tucked away behind the “Scene” view tab at the top of the editor. Also, the “Console” which displays any errors, warnings, or logs is similarly tucked away behind the “Project” tab.

Now look at this editor and notice the changes I’ve made. The scene view where you will be doing all of your level design is open and visible right above the game window which allows for quick and frequent playtests without having to switch back and forth. This is important because there will be times that you will have to see changes within your scene and hierarchy while you are still in the middle of a playtest.

You’ll also notice the addition of the “Animator” tab beside the Scene tab and the “Animation” tab beside the Game tab. These will be needed for most projects but are more than likely not something you will find yourself using constantly throughout your development.

Once you have made the changes you want and are happy with the look and feel of your editor, go to the very top right of your screen and you should see a button labeled “Default”.

Click this, hit “Save Layout”, and give it a name!


You can always revert it back to default, check out the other default options available, or make a new custom one as you learn your preferences better!



Adam Reed

Hi, my name is Adam Reed and I am a software engineer specializing in Unity and C# development. Feel free to scroll through and check out some of my work!