Spawning Objects Into Unity Without The Clutter

When you instantiate a game object into a scene within unity it will appear as a new object within the hierarchy. This can prove to be annoying as new objects continue to spawn and clutter up the window…

So what should I do?

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Hi, my name is Adam Reed and I am a software engineer specializing in Unity and C# development. Feel free to scroll through and check out some of my work!