What Are Emissions In Unity And How Do You Use Them

This article will be covering the “Emission’s Channel” also known as “Self Illuminance”. Emissions are basicly light coming from an object that isn’t using a light source but rather grabbing light data from a texture or color. This means that if you set an object’s shader to utilize emmisions, it will be illuminated regardless of any external light sources.

Hi, my name is Adam Reed and I am a software engineer specializing in Unity and C# development. Feel free to scroll through and check out some of my work!

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